Granny 2 asylum horror house

Granny 2 asylum horror house

Play this chilling 3D game Granny 2 asylum horror house this game is the continuation of the famous Granny game, a horror game, escape, shoot, collect items. This time you will appear inside an abandoned asylum, you will have some clues to complete and survive.

Move around the asylum, don't stop moving because they will find you at any moment. If you don't have time, you can hide in the closets and not make noises.

Explore the Gameplay of Granny 2 asylum horror house

Controls:
W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Which tags highlight the game’s main aspects?

The characteristics of the game highlighted through tags are 3d, escape, guns, horror.

What gender is this game suitable for?

The game primarily attracts Male.

Is the game built with a popular engine like Unity or Unreal Engine?

The game was created with the WebGL programming language/engine.

Is this game designed for mobile platforms?

Granny 2 asylum horror house is accessible on mobile operating systems such as iOS and Android.

What kind of game is it in terms of categories?

This game is labeled as Agility, Shooter within the genre classification system.

Which developer is associated with this game title?

The team that worked on the design and creation of this game is kiz10.com.

Does the game include any scenes with blood?

No, there are no blood scenes or references in Granny 2 asylum horror house.

What is the ideal age range for playing this game?

The primary audience age-wise for this game is the Teens, Young Adults age group.

Are there any situations of mistreatment or harsh behavior in the game?

Yes, Granny 2 asylum horror house involves brutality or cruelty.

Would this game be suitable for a younger age group?

No, Granny 2 asylum horror house is not safe for younger audiences.